‘Storm the World 2021’ game development competition announced with $270K

Storms, a game publisher and social gaming community app, has announced the kick-off of its inaugural hyper-casual game competition, offering indie mobile game studios and developers from around the world the chance to win a total prize pool of SGD$ 360,000 (approx. USD$270,000) and attractive publishing contracts.

‘Storm the World 2021’ Competition is now open for submissions, with the top three winners to be revealed in late March this year. Submissions will be judged based on the games’ potential for success, focusing on its user acquisition prospects and user retention capability.”

The top three winning submissions will receive an exclusive publishing contract with Storms, as well as an attractive cash prize as such:

  • First prize: SGD$ 160,000
  • Second prize: SGD$ 120,000
  • Third prize: SGD$ 80,000

In addition, Storms will offer bonus prizes worth up to SGD$ 30,000 per game for qualifying submissions which failed to make it to the top three.

Highlighted rules for “Storm the World 2021” Competition:

  • Submitted games should be available on the Google Play Store and/or Apple App Store
  • Submitted games cannot be previously tested with Storms
  • Game developers can submit an unlimited amount of games
  • Expected CPI should be at or below USD $0.25 in the United States, with a D1 Retention rate above 35%

“We created ‘Storm the World’ because many indie game studios and developers lack the necessary financial resources and expertise to scale their business locally and globally. With this competition, Storms wants to discover the world’s best indie game creators, and support them around paid user acquisition and strategic game advice, so they can focus on fully exploring their visions and passion for gaming whilst securing marketability and future success”, said David Yin, Storms’ Chief Executive Officer and also experienced mentor on Google’s Indie Games Accelerator (IGA) program and 500 Startups. 

With this initiative, Storms’ publishing arm aims to supercharge the growth of high-potential indie mobile game developers yet to be discovered, by leveraging on key gaming expertise and Singtel’s telco network accumulating to 700 million subscribers in the region. In addition to the cash prizes, winners will benefit from Storms’ product expertise and support to distribute their games to a global audience and scale its monetization profitably.

Storms’ recent successes include Zombeast: Survival Zombie Shooter, an offline first-person shooter mobile game which has achieved 3 million downloads and a 4.7 rating on GooglePlay Store; and Umbra: Amulet of Light – a 3D puzzle game developed by Indonesian indie game studio, Niji Games, which was nominated for the 2nd International Mobile Gaming Awards Southeast Asia.

The competition is held in partnership with Adjust, a global app marketing platform working with many of the world’s leading mobile game developers, to help promote the competition and drive submissions. “Storms can accomplish more with the right partner: Working towards the common goal of accelerating indie game developers’ growth, we’re delighted to be leveraging a best-in-class app marketing platform like Adjust and their cutting edge tools to drive growth, optimize app users’ retention and maximise life time value”, said Shn Juay, Head of Marketing at Storms.

With mobile gaming emerging as the prime pastime for a record number of consumers, Shawn Bonham, President of APAC at Adjust said: “We are proud to unify our strengths with Storms to provide high-potential indie studios with a springboard into the global gaming scene. Collaborations have been a critical foundation for Adjust in our efforts to develop an inclusive and sustainable ecosystem that celebrates local creators.”

Developers can learn more and submit their entries, starting today, 8 January 2021 through 28 February 2021 (GMT+8).

Disclaimer: Information mentioned here has not been verified or endorsed by The Gaming Reporter and is in accordance with the press release shared by the company or their appointed representatives.

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