FEAI’s National Summit brought together the esports industry, players to chart the course ahead

The Federation of Esports Association India (FEAI) organised a national summit yesterday bringing together key members of the industry along with sporting legends, esports talent and representation from across key states to discuss the way forward for the sector to come together and structure a sustainable growth. Today, India has 150,000 players and approximately 60,000 teams. This number is estimated to reach over 1.5 million by FY 2025.

Speaking at the inaugural function, Vaibhav Dange, Founding Director, FEAI & President, Maratha Esports Association said, “India is poised to make headway in esports and reap great benefits from this pursuit, both in terms of the Indian youth’s participation in esports and their willingness to create their own identity in the global esports arena, as well as the overall development of esports as an industry as a whole. We are involved with all stakeholders to put together a draft policy that highlights the right definition of esports, how it is differentiated from online gaming, what is regulatory framework is needed and how athletes need to be ranked and protected in the long term.”

Dange also expressed his gratitude on behalf of the FEAI for the support of their anchor partners in the Indian esports ecosystem, foremost among which have been Dream Sports Inc, JetSynthesys Pvt. Ltd and Nereus Sports.

Harsh Jain, Founder, Dream Sports Inc shared, “This is a very exciting time for esports in India. From a sports angle, esports is at the same stage that cricket was in India a few years ago, before the IPL redefined cricket forever in India by unlocking the potential of the whole ecosystem. Esports currently is at that precipice, with its ability to transform the way that fans engage with sports. We are proud to be working at close quarters with the FEAI, and we want to commit to the growth in this space by building mid-core sports games of esports calibre internally for India. We have also made strategic investments to enable esports players to compete, learn and upskill themselves. We want to work with the FEAI to build these circuits for top games coming from the national all the way down to the regional level as we believe we can together usher in a golden era for esports in India.”

Rajan Navani, Founder, JetSynthesys spoke about the immediate action required following the establishment of the FEAI. He pointed, “Today marks a momentous occasion that we may look back to in 10 or 12 years’ time when we chart the journey of esports in India. As the immediate three-point agenda, we must first work towards maintaining the centrality of players and consolidating a talent pool in the country under a professional structure. Secondly, we must face the challenges of data sovereignty and implement a policy framework around data protection and data sovereignty; and thirdly, we must work towards making Indian esports and indigenous titles truly global. We must endeavour to create a sustainable economy around esports that aids job production and enables revenue generation.”

Beyond traditional sport, the difference in the stakeholder mix when it comes to esport is the publishers playing a critical role in the mix. On the other hand, esport does need an administrative structure keeping in mind robust local and international competitive tournaments and the growth of talent which needs to be streamlined. So far the industry has been highly fragmented leaving the structure and future prospects open to interpretation. Often the line blurs between esport and gaming. This needs to change. Unlike online games, esport embodies the digital manifestation of traditional sport. This was recently demonstrated at the Olympic Virtual Series during the recently concluded Tokyo 2020 Olympic Games held earlier this year. The esports games are monitored and require the same skills as much traditional sport like hand-eye coordination, strategy development and a deep knowledge of the sport and its rules of play. Like traditional sport, esport requires time to train and practice.

Speaking about the growing need to view esports in the same light as we view conventional sports, Dibyojyoti Mainak, Director, Nereus Sports said at the event, “We aim to bring about a cultural shift in the awareness around the acceptance of esports as a wholesome pursuit that is not differentiated from pursuing conventional sports. As a global player in this space, MPL is working towards conducting large scale tournaments in esports which can bring players from all around the world to compete under one umbrella, preferably in indigenous titles conceptualized and made in India. It has been an honour for MPL to associate with the FEAI since the very beginning, having been a part of the deliberations that have taken place and to be heard by the team since the start. Going forward, we are thrilled to work together to take Indian esports to the world.”

The most critical tournaments are those held at the Asian Games as a medal sport and South Asian Games apart from the next edition of the Olympics as well. Indian developers have the task ahead to develop more customised games suited to esports tournaments and talent. These digital versions of the traditional sport are far more accessible and form a critical stepping stone in the grassroots development of any sport as well. With growing uncertainty with changing conditions around the pandemic, esports can act as an essential training conduit across novice and professional athletes.

FEAI informs that it endeavours to create a policy led narrative and welcomes industry feedback both at the Centre & State level through its 26 state associations. FEAI will be formulating a policy knowledge paper to take the dialogue forward.

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Disclaimer: Information mentioned here has not been verified or endorsed by The Gaming Reporter and is in accordance with the press release shared by the company or their appointed representatives.

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